What hard technical skills are built while developing games of each genre?

What hard technical skills are built while developing games of each genre?

Game development builds hard technical skills that vary by genre:

**Action/Action-Adventure** – C++, C#, real-time rendering, physics engines, animation systems, collision detection, GPU optimization, 3D modeling (Maya, Blender)

**Platformers** – 2D/3D movement code, rigid-body physics, level design, pathfinding, parallax scrolling (Construct, Godot, Unity)

**RPGs** – Database scripting (SQL/JSON), AI behavior trees, dialogue systems, event-driven programming, object-oriented design

**Simulation and Strategy** – Systems engineering, AI algorithms (A* search, Dijkstra), economy balancing, Python prototyping, procedural generation

**Puzzle and Casual** – Algorithmic logic, UI scripting, mobile deployment, JavaScript/HTML5, front-end development

**Sandbox and Open World** – Procedural terrain generation, dynamic lighting, physics simulation at scale, Unreal C++, Unity DOTS, multi-threaded programming

**Shooter and Multiplayer** – Networked physics sync, latency compensation, client-server architecture, C++/C#, cloud infrastructure (AWS/Google Cloud)

**Sports and Racing** – Vehicle physics simulations, input calibration, procedural animation, inverse kinematics, telemetry integration

**Fighting and Rhythm** – Finite-state machines, real-time animation blending, frame timing logic, precise input mapping

Programming languages most used: C++ (high-performance games), C# (Unity), Python (prototyping), JavaScript/HTML5 (browser games), Lua (Roblox/modding)

Each genre reinforces different technical cornerstones—action games teach optimization and rendering, RPGs strengthen database and architecture, strategy titles train algorithmic planning, and sandbox games mirror enterprise-scale system design.

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